Monday, April 24, 2017

MOBILITY IS THE WORD!

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Hello, everyone. One of the topics of this week is the use of mobile apps in English teaching. As you know the growth of mobile technologies develop every passing day and this creates a huge variety of options for teachers to select and use these technologies in their teaching. A major advantage of mobile apps in teaching is that it provides you the chance to learn anytime, anywhere. As future teachers, we should make the best use of this technology.

This week I will talk about Kahoot. Kahoot is a fun service to use actually, for not just teaching English but also for any other subject. Kahoot allows you to create fun quizzes so learning is gamified and easy. You can sign up for free from the homepage. You will have four different choices: as a teacher, as a student, socially and at work. After you filled the required information such as the school, name, e-mail adress etc., you can start using Kahoot.

Image taken from here

Practically, this our kitchen. We can create quizzes, jumbles, discussions and surveys. At the top of the page you can see the kahoots you created or you can search for other kahoots. It is also possible to get support on how to use the website. Before you start creating quiz, jumble etc., Kahoot will ask you to fill some information about the exercise. The preperation page is same for all the exercises as one example can be seen below.

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There are some required areas as well as optional ones. By filling these spaces you can help other people reach your Kahoots more easily, if you want. You can also change the visibility from everyone to only me if you want to keep them for yourself and your class only. After passing this stage, you start writing questions using the game creator section on the page. The design of the questions page is similar to the first preparation stage. For example, you can add media sources and add your resources. Other blanks are about the question itself, the answers and the time limit.

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After you finished creating and saving the quiz, you can edit, preview, play or share it. If you choose to play it, you can either choose the Kahoot to be played classic, as player vs player, or you can choose team mode by creating groups by sharing devices of the students. This page will present you a variety of useful options. I suggest you to arrange them according to your plan. When you choose either one it will create a game pin which student type it on their device on join the Kahoot.

I tried to tell you how to use it basically, but I suggest that you use it further and understand how you can effectly use it in your teaching. For example, if you read a short story with your class prepare a Kahoot before the lesson and open it at the end of the class. Another example can be giving it as a homework, about the grammar structure you lectured that day. You can create discussions on different topics and improve your students' vocabulary. Just try to be creative, the rest will come by itself. Have a nice week.

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